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Review: Max Payne 3
Max Payne 3 makes video-game violence mean something again.
Max Payne's bloody Brazilian getaway
| June 15, 2012
Review: Child of Eden
Although the list of video game auteurs is short, few would deny Tetsuya Mizuguchi a spot.
| July 29, 2011
Rare is the game whose controls are so finely calibrated that the gamepad seems to vanish from your hands. Outland , a downloadable sidescroller for Xbox Live Arcade and PlayStation Network, is such a game.
Inspiration meets execution
| June 04, 2011
Second time around
Is any business more risk-averse than the video-game industry?
The games of winter play it safe
| December 31, 2010
The Top 10 Video Games of 2010
The most frustrating thing about being a gamer is trying to keep up with the hype train.
| December 24, 2010
MIT Kinects with the Future
Here in the future, we don't just have park lights that run on dog poop; we're so advanced that cutting-edge technology occasionally shows up in the toy aisle at Wal-Mart.
Philip K. Dicking Around
| December 17, 2010
Review: Need for Speed: Hot Pursuit
Predator versus prey — that's what Need for Speed: Hot Pursuit is all about.
Lapping the field
| December 17, 2010
Review: Dance Central
These are trying times for Harmonix.
Harmonix busts a move
| November 26, 2010
Review: Castlevania: Lords of Shadow
I couldn't play Castlevania: Lords of Shadow for five minutes without wanting to punch somebody involved in its creation.
| October 15, 2010
Review: Halo: Reach
Throughout Halo: Reach 's campaign, you are haunted by the thought that, at the end, you will die — and that with your death, the Halo empire will come to an end.
A long goodbye
| September 24, 2010
Review: Crackdown 2
It's the curse of the sequel. Crackdown 2 isn't a radical departure from its predecessor. But it feels like a letdown.
| July 16, 2010
Review: Final Fantasy XIII
I’m so old, I can remember when Final Fantasy VIII came out and everybody complained about it.
| April 09, 2010
GameCrush.Com: Girls Who Play for Pay
GameCrush.Com launches today, and the service has already been hailed (by 600+ commenters on that article) as one of the dumbest things that the internet...
| March 23, 2010
Review: Mass Effect 2
Mass Effect 2 gives us the game we craved the first time around — the laborious load screens remain, but the bits in between are a breath of fresh air.
The good Shepard returns
| February 12, 2010
Review: Army of Two: The 40th Day
When I reviewed the original Army of Two , I found myself in the unfamiliar position of being the guy who liked something everybody else hated (as opposed the guy who hated something everybody else liked).
One step forward, but Army of Two steps back
| January 29, 2010
Here's the thing about Bayonetta : you have to take all of it, not just part.
Season of the witch
| January 15, 2010
Review: The Saboteur
When Pandemic Studios was shuttered on November 17, it seemed less another casualty of the economy than a mercy killing.
Pandemic Studios' swan song
| January 08, 2010
Microsoft plans for Xphone
The above image - the "Xune" - is a years-old fantasy of A.J. Kandy's. It's an Xbox 360-inspired version of Microsoft's mp3 player, the Zune,...
| December 30, 2009
Review: Assassin's Creed II
Assassin's Creed II is a macabre Italian getaway
Death in Venice: a macabre Italian getaway
| December 18, 2009
Review: Modern Warfare 2
You're standing in an elevator with men wearing bulletproof vests and wielding machine guns. "No Russian," the leader reminds you, as the doors open to reveal a line of persons waiting at the airport security gate.
Hell to play
| November 27, 2009
Call of Duty: Modern Warfare 2, X-Box Live drama.
Mitch Krpata's review of Call of Duty: Modern Warfare 2 will be up...
| November 23, 2009
New Microsoft Stores: Good News for Gamers
Today, Microsoft opened the first in a chain of retail stores designed to mimic the success of the Apple Stores. Mac and PC users alike...
| October 26, 2009
Review: Red Faction: Guerrilla
It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes hard
| June 26, 2009
In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
Riddick's sci-fi journey continues
| May 01, 2009
Review: Wanted: Weapons of Fate
It's hard to say which has a worse reputation: movies based on video games or video games based on movies.
Over in a muzzle flash
| April 10, 2009
Review: Afro Samurai
Afro Samurai , which is based on the anime of the same title, follows Afro on his quest to find the Number Two headband.
| February 17, 2009
Fallout 3: Operation Anchorage
How is it that Fallout 3, last year's most densely packed game, still left many players wanting more?
The first downloadable content for Fallout 3
| February 10, 2009
Review: Skate 2
Skate 2 is legit
Chairman of the board
| January 26, 2009
Review: Lord of the Rings: Conquest
First, panic — "This can't possibly be this awful, can it?" — and then the sinking realization that, yes, Conquest really is that bad.
Lord of the bo rings is more like it
| January 20, 2009
Cracks in the Mirror
Mirror's Edge is a game you may need to play twice: once to learn how it works, and a second time to enjoy it.
It's like free-running on broken glass
| December 09, 2008
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