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Review: Max Payne 3

Max Payne 3 makes video-game violence mean something again.
Max Payne's bloody Brazilian getaway
By MITCH KRPATA  |  June 15, 2012

Review: Child of Eden

Although the list of video game auteurs is short, few would deny Tetsuya Mizuguchi a spot.
Sensory overload
By MITCH KRPATA  |  July 29, 2011

Review: Outland

Rare is the game whose controls are so finely calibrated that the gamepad seems to vanish from your hands. Outland , a downloadable sidescroller for Xbox Live Arcade and PlayStation Network, is such a game.
Inspiration meets execution
By MITCH KRPATA  |  June 04, 2011

Second time around

Is any business more risk-averse than the video-game industry?
The games of winter play it safe
By MITCH KRPATA  |  December 31, 2010

The Top 10 Video Games of 2010

The most frustrating thing about being a gamer is trying to keep up with the hype train.
Heavy reign
By MITCH KRPATA  |  December 24, 2010

MIT Kinects with the Future

Here in the future, we don't just have park lights that run on dog poop; we're so advanced that cutting-edge technology occasionally shows up in the toy aisle at Wal-Mart.
Philip K. Dicking Around
By S.I. ROSENBAUM  |  December 17, 2010


Review: Need for Speed: Hot Pursuit

Predator versus prey — that's what Need for Speed: Hot Pursuit is all about.
Lapping the field
By MITCH KRPATA  |  December 17, 2010

Review: Dance Central

These are trying times for Harmonix.
Harmonix busts a move
By MITCH KRPATA  |  November 26, 2010

Review: Castlevania: Lords of Shadow

I couldn't play Castlevania: Lords of Shadow for five minutes without wanting to punch somebody involved in its creation.
Shadow falls
By MITCH KRPATA  |  October 15, 2010

Review: Halo: Reach

Throughout Halo: Reach 's campaign, you are haunted by the thought that, at the end, you will die — and that with your death, the Halo empire will come to an end.
A long goodbye
By MADDY MYERS  |  September 24, 2010

Review: Crackdown 2

It's the curse of the sequel. Crackdown 2 isn't a radical departure from its predecessor. But it feels like a letdown.
Power struggle
By MITCH KRPATA  |  July 16, 2010


Review: Final Fantasy XIII

I’m so old, I can remember when Final Fantasy VIII came out and everybody complained about it.
Paradigm shift!
By MITCH KRPATA  |  April 09, 2010

GameCrush.Com: Girls Who Play for Pay

GameCrush.Com launches today, and the service has already been hailed (by 600+ commenters on that article) as one of the dumbest things that the internet...
By Maddy Myers  |  March 23, 2010

Review: Mass Effect 2

Mass Effect 2 gives us the game we craved the first time around — the laborious load screens remain, but the bits in between are a breath of fresh air.
The good Shepard returns
By MADDY MYERS  |  February 12, 2010

Review: Army of Two: The 40th Day

When I reviewed the original Army of Two , I found myself in the unfamiliar position of being the guy who liked something everybody else hated (as opposed the guy who hated something everybody else liked).
One step forward, but Army of Two steps back
By MITCH KRPATA  |  January 29, 2010

Review: Bayonetta

Here's the thing about Bayonetta : you have to take all of it, not just part.
Season of the witch
By MITCH KRPATA  |  January 15, 2010


Review: The Saboteur

When Pandemic Studios was shuttered on November 17, it seemed less another casualty of the economy than a mercy killing.
Pandemic Studios' swan song
By MITCH KRPATA  |  January 08, 2010

Microsoft plans for Xphone

The above image - the "Xune" - is a years-old fantasy of A.J. Kandy's. It's an Xbox 360-inspired version of Microsoft's mp3 player, the Zune,...
By Maddy Myers  |  December 30, 2009

Review: Assassin's Creed II

Assassin's Creed II is a macabre Italian getaway
Death in Venice: a macabre Italian getaway
By MITCH KRPATA  |  December 18, 2009

Review: Modern Warfare 2

You're standing in an elevator with men wearing bulletproof vests and wielding machine guns. "No Russian," the leader reminds you, as the doors open to reveal a line of persons waiting at the airport security gate.
Hell to play
By MITCH KRPATA  |  November 27, 2009
Call of Duty: Modern Warfare 2, X-Box Live drama.

Call of Duty: Modern Warfare 2, X-Box Live drama.

                        Mitch Krpata's review of Call of Duty: Modern Warfare 2 will be up...
By Maddy Myers  |  November 23, 2009

New Microsoft Stores: Good News for Gamers

Today, Microsoft opened the first in a chain of retail stores designed to mimic the success of the Apple Stores. Mac and PC users alike...
By Maddy Myers  |  October 26, 2009

Review: Red Faction: Guerrilla

It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes hard
Blast factory
By MITCH KRPATA  |  June 26, 2009

Deep space

In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
Riddick's sci-fi journey continues
By MITCH KRPATA  |  May 01, 2009

Review: Wanted: Weapons of Fate

It's hard to say which has a worse reputation: movies based on video games or video games based on movies.
Over in a muzzle flash
By MITCH KRPATA  |  April 10, 2009

Review: Afro Samurai

Afro Samurai , which is based on the anime of the same title, follows Afro on his quest to find the Number Two headband.
Beautiful bloodbath
By MADDY MYERS  |  February 17, 2009


Fallout 3: Operation Anchorage

How is it that Fallout 3, last year's most densely packed game, still left many players wanting more?
The first downloadable content for Fallout 3
By MITCH KRPATA  |  February 10, 2009

Review: Skate 2

Skate 2 is legit
Chairman of the board
By MITCH KRPATA  |  January 26, 2009

Review: Lord of the Rings: Conquest

First, panic — "This can't possibly be this awful, can it?" — and then the sinking realization that, yes, Conquest really is that bad.
Lord of the bo rings is more like it
By MITCH KRPATA  |  January 20, 2009

Cracks in the Mirror

Mirror's Edge is a game you may need to play twice: once to learn how it works, and a second time to enjoy it.
It's like free-running on broken glass
By MITCH KRPATA  |  December 09, 2008