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PlayStation 3

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Review: Max Payne 3

Max Payne 3 makes video-game violence mean something again.
Max Payne's bloody Brazilian getaway
By MITCH KRPATA  |  June 15, 2012
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Review: Resistance 3

Fall is shooter season, and Resistance 3 is the first of many, though it will likely not emerge as the frontrunner.
Murderer with a heart of gold
By MADDY MYERS  |  September 16, 2011
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Review: Child of Eden

Although the list of video game auteurs is short, few would deny Tetsuya Mizuguchi a spot.
Sensory overload
By MITCH KRPATA  |  July 29, 2011
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Review: Outland

Rare is the game whose controls are so finely calibrated that the gamepad seems to vanish from your hands. Outland , a downloadable sidescroller for Xbox Live Arcade and PlayStation Network, is such a game.
Inspiration meets execution
By MITCH KRPATA  |  June 04, 2011

PlayStation Network hack knocks service out "indefinitely"


Six days ago, the PlayStation Network went down. Although some users can manage to get Netflix and other services to work, video gaming online continues...
By Maddy Myers  |  April 26, 2011
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Review: Yakuza 4

At one point in Yakuza 4 , a grizzled old gangster gives some advice to an upstart.
Gangster’s paradise
By MITCH KRPATA  |  April 15, 2011


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Second time around

Is any business more risk-averse than the video-game industry?
The games of winter play it safe
By MITCH KRPATA  |  December 31, 2010
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The Top 10 Video Games of 2010

The most frustrating thing about being a gamer is trying to keep up with the hype train.
Heavy reign
By MITCH KRPATA  |  December 24, 2010
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Review: Need for Speed: Hot Pursuit

Predator versus prey — that's what Need for Speed: Hot Pursuit is all about.
Lapping the field
By MITCH KRPATA  |  December 17, 2010
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Review: Castlevania: Lords of Shadow

I couldn't play Castlevania: Lords of Shadow for five minutes without wanting to punch somebody involved in its creation.
Shadow falls
By MITCH KRPATA  |  October 15, 2010
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Review: 3D Dot Game Heroes

The story of 3D Dot Game Heroes ’ kingdom of Dotnia might ring a few bells. An ancient hero of old defeated an evil king by trapping him inside one of six magical orbs.
Linking to the past
By MADDY MYERS  |  May 28, 2010


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Review: Final Fantasy XIII

I’m so old, I can remember when Final Fantasy VIII came out and everybody complained about it.
Paradigm shift!
By MITCH KRPATA  |  April 09, 2010
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Review: God of War III

What is Kratos so angry about — again? There used to be a good reason for his non-stop temper tantrums.
New console, same game
By MITCH KRPATA  |  April 02, 2010
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Review: Heavy Rain

Is Heavy Rain a game or a movie? Players have been asking the question since before its release.
A haunting thriller for PlayStation 3
By MITCH KRPATA  |  March 12, 2010
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Review: Army of Two: The 40th Day

When I reviewed the original Army of Two , I found myself in the unfamiliar position of being the guy who liked something everybody else hated (as opposed the guy who hated something everybody else liked).
One step forward, but Army of Two steps back
By MITCH KRPATA  |  January 29, 2010
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Review: Bayonetta

Here's the thing about Bayonetta : you have to take all of it, not just part.
Season of the witch
By MITCH KRPATA  |  January 15, 2010


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Review: The Saboteur

When Pandemic Studios was shuttered on November 17, it seemed less another casualty of the economy than a mercy killing.
Pandemic Studios' swan song
By MITCH KRPATA  |  January 08, 2010
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Review: Modern Warfare 2

You're standing in an elevator with men wearing bulletproof vests and wielding machine guns. "No Russian," the leader reminds you, as the doors open to reveal a line of persons waiting at the airport security gate.
Hell to play
By MITCH KRPATA  |  November 27, 2009
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Review: Uncharted 2: Among Thieves

Nathan Drake walks like a man. Not so much in a macho, John Wayne kind of way — though there is plenty of that in him — but as if he were a real person occupying physical space.
A real treasure
By MITCH KRPATA  |  October 23, 2009
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Review: The Beatles: Rock Band

Can we agree that the music-game market is saturated? To stand out in this crowd, you'd need something special. You'd need the Beatles.
Don't meet the Beatles — be them
By MITCH KRPATA  |  September 11, 2009
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Review: Prototype

Prototype is so awesome, it broke my PlayStation 3.
The gleeful excess of Prototype
By MITCH KRPATA  |  July 03, 2009


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Review: Red Faction: Guerrilla

It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes hard
Blast factory
By MITCH KRPATA  |  June 26, 2009
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Review: inFamous

The potential of a virtual space is limited only by its designers' imaginations. Why, then, are so many designers' imaginations limited to dreary, urban settings?
The power goes out
By MITCH KRPATA  |  June 12, 2009
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Deep space

In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
Riddick's sci-fi journey continues
By MITCH KRPATA  |  May 01, 2009
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Review: Wanted: Weapons of Fate

It's hard to say which has a worse reputation: movies based on video games or video games based on movies.
Over in a muzzle flash
By MITCH KRPATA  |  April 10, 2009
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Review: Killzone 2

For fans of the chronically underperforming PlayStation 3, each new exclusive title is a potential savior. The latest great white hope is Killzone 2 , the sequel to a not especially beloved PS2 game.
Can Killzone 2 save the PlayStation 3?
By MITCH KRPATA  |  March 17, 2009


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Review: Skate 2

Skate 2 is legit
Chairman of the board
By MITCH KRPATA  |  January 26, 2009
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Cracks in the Mirror

Mirror's Edge is a game you may need to play twice: once to learn how it works, and a second time to enjoy it.
It's like free-running on broken glass
By MITCH KRPATA  |  December 09, 2008
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PS3, please

Sony's Resistance , a PS3 shooter, is getting lost in the shuffle.
Resistance 2 deserves a shot
By MADDY MYERS  |  December 02, 2008
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Sacked

It helps to think of LittleBigPlanet not as a game but as a toy — more like digital Legos or Lincoln Logs than a typical narrative-driven experience.
A platformer with little, big problems
By MITCH KRPATA  |  November 18, 2008