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Review: Max Payne 3
Max Payne 3 makes video-game violence mean something again.
Max Payne's bloody Brazilian getaway
| June 15, 2012
Review: Resistance 3
Fall is shooter season, and Resistance 3 is the first of many, though it will likely not emerge as the frontrunner.
Murderer with a heart of gold
| September 16, 2011
Review: Child of Eden
Although the list of video game auteurs is short, few would deny Tetsuya Mizuguchi a spot.
| July 29, 2011
Rare is the game whose controls are so finely calibrated that the gamepad seems to vanish from your hands. Outland , a downloadable sidescroller for Xbox Live Arcade and PlayStation Network, is such a game.
Inspiration meets execution
| June 04, 2011
PlayStation Network hack knocks service out "indefinitely"
Six days ago, the PlayStation Network went down. Although some users can manage to get Netflix and other services to work, video gaming online continues...
| April 26, 2011
Review: Yakuza 4
At one point in Yakuza 4 , a grizzled old gangster gives some advice to an upstart.
| April 15, 2011
Second time around
Is any business more risk-averse than the video-game industry?
The games of winter play it safe
| December 31, 2010
The Top 10 Video Games of 2010
The most frustrating thing about being a gamer is trying to keep up with the hype train.
| December 24, 2010
Review: Need for Speed: Hot Pursuit
Predator versus prey — that's what Need for Speed: Hot Pursuit is all about.
Lapping the field
| December 17, 2010
Review: Castlevania: Lords of Shadow
I couldn't play Castlevania: Lords of Shadow for five minutes without wanting to punch somebody involved in its creation.
| October 15, 2010
Review: 3D Dot Game Heroes
The story of 3D Dot Game Heroes ’ kingdom of Dotnia might ring a few bells. An ancient hero of old defeated an evil king by trapping him inside one of six magical orbs.
Linking to the past
| May 28, 2010
Review: Final Fantasy XIII
I’m so old, I can remember when Final Fantasy VIII came out and everybody complained about it.
| April 09, 2010
Review: God of War III
What is Kratos so angry about — again? There used to be a good reason for his non-stop temper tantrums.
New console, same game
| April 02, 2010
Review: Heavy Rain
Is Heavy Rain a game or a movie? Players have been asking the question since before its release.
A haunting thriller for PlayStation 3
| March 12, 2010
Review: Army of Two: The 40th Day
When I reviewed the original Army of Two , I found myself in the unfamiliar position of being the guy who liked something everybody else hated (as opposed the guy who hated something everybody else liked).
One step forward, but Army of Two steps back
| January 29, 2010
Here's the thing about Bayonetta : you have to take all of it, not just part.
Season of the witch
| January 15, 2010
Review: The Saboteur
When Pandemic Studios was shuttered on November 17, it seemed less another casualty of the economy than a mercy killing.
Pandemic Studios' swan song
| January 08, 2010
Review: Modern Warfare 2
You're standing in an elevator with men wearing bulletproof vests and wielding machine guns. "No Russian," the leader reminds you, as the doors open to reveal a line of persons waiting at the airport security gate.
Hell to play
| November 27, 2009
Review: Uncharted 2: Among Thieves
Nathan Drake walks like a man. Not so much in a macho, John Wayne kind of way — though there is plenty of that in him — but as if he were a real person occupying physical space.
A real treasure
| October 23, 2009
Review: The Beatles: Rock Band
Can we agree that the music-game market is saturated? To stand out in this crowd, you'd need something special. You'd need the Beatles.
Don't meet the Beatles — be them
| September 11, 2009
Prototype is so awesome, it broke my PlayStation 3.
The gleeful excess of Prototype
| July 03, 2009
Review: Red Faction: Guerrilla
It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes hard
| June 26, 2009
The potential of a virtual space is limited only by its designers' imaginations. Why, then, are so many designers' imaginations limited to dreary, urban settings?
The power goes out
| June 12, 2009
In The Chronicles of Riddick , Swedish designer Starbreeze has it both ways: hardcore gameplay and brisk storytelling not only co-exist but achieve symbiosis.
Riddick's sci-fi journey continues
| May 01, 2009
Review: Wanted: Weapons of Fate
It's hard to say which has a worse reputation: movies based on video games or video games based on movies.
Over in a muzzle flash
| April 10, 2009
Review: Killzone 2
For fans of the chronically underperforming PlayStation 3, each new exclusive title is a potential savior. The latest great white hope is Killzone 2 , the sequel to a not especially beloved PS2 game.
Can Killzone 2 save the PlayStation 3?
| March 17, 2009
Review: Skate 2
Skate 2 is legit
Chairman of the board
| January 26, 2009
Cracks in the Mirror
Mirror's Edge is a game you may need to play twice: once to learn how it works, and a second time to enjoy it.
It's like free-running on broken glass
| December 09, 2008
Sony's Resistance , a PS3 shooter, is getting lost in the shuffle.
Resistance 2 deserves a shot
| December 02, 2008
It helps to think of LittleBigPlanet not as a game but as a toy — more like digital Legos or Lincoln Logs than a typical narrative-driven experience.
A platformer with little, big problems
| November 18, 2008
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