Nintendo DS

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Review: Scribblenauts

If knowledge is power, and words are the vessels for ideas, then the appeal of Scribblenauts is easy to understand.
The pen is not so mighty
By MITCH KRPATA  |  October 09, 2009

Review: Grand Theft Auto: Chinatown Wars

Chinatown Wars condenses the highly produced modern GTA experience into a portable form easily digested in small bites.
Condensing chaos
By MIKE ROUGEAU  |  March 30, 2009

Puzzle Quest: Galactrix

It's appropriate that the new Puzzle Quest game should take place in space. Just like a black hole, it's impossible to resist; you wind up crushed into a subatomic particle.
Puzzle Quest drifts off course once more
By MITCH KRPATA  |  March 10, 2009

Brain damage

Given all the trouble down here on Earth, it may just be a matter of time before we terrestrial residents begin to colonize space.
The dark side of the DS's Moon
By MADDY MYERS  |  February 03, 2009

Review: Chrono Trigger DS

The cartoonish æsthetic still looks better than what we get from games that came out a couple of years ago.
Time capsule
By RYAN STEWART  |  January 13, 2009

Why so serious?

Lego Batman is not The Dark Knight: Now, with Legos!  
Lego Batman looks to the West
By MADDY MYERS  |  October 16, 2008


Back to business

For the first time, the arrival of the blockbuster video-game season seems bittersweet.
Fall video games offer sequels and few surprises
By MITCH KRPATA  |  September 08, 2008

Fantastic voyage

This is a nostalgia trip worth taking.
A classic RPG gets made over
By RYAN STEWART  |  August 04, 2008

Crossword: ''Bizarro world''

Everyone's against me!
By MATT JONES  |  July 23, 2008

Civil service

The upshot of all this building and scheming is that you can turn Paris into an Aztec city and settle Fyodor Dostoevsky in Tenochtitlan.
Sid Meier brings Revolution to the people
By RYAN STEWART  |  July 21, 2008

Tour bust

It’s more pleasant than being eaten by a T. Rex.
The wheels come off for Guitar Hero
By MITCH KRPATA  |  July 08, 2008



New gameplay quirks erupt from  The World Ends with You  like popcorn from an industrial-strength popper.
The World Ends  with a bang, not a whimper
By MITCH KRPATA  |  May 19, 2008

Unkindest cuts

Some advice for game developers: just because the Nintendo DS has a microphone does not mean you have to shoehorn the mic into every DS game.
Ninja Gaiden  suffers a lethal blow
By RYAN STEWART  |  April 22, 2008

Phantom tollbooth

Was this going to be yet another instance of the Nintendo folks driving away their core audience in favor of the “casual gamers” market they covet so much?
Legend of Zelda: Phantom Hourglass  proves worth the wait
By RYAN STEWART  |  October 15, 2007

Battling as usual

After you boot up, the receptionist at Pokétopia tells you that Pokémon: Battle Revolution ’s Pokémon battle park has plenty of features.
Pokémon Battle Revolution is hardly revolutionary
By MADDY MYERS  |  July 17, 2007

Space junk

We were supposed to have a new Zelda title for the Nintendo DS six months ago. But here it is, May 2007, and we’re still Zelda -less.
Konami’s Lunar Knights
By RYAN STEWART  |  May 09, 2007


Wish fulfillment

With its touch-screen interface, the Nintendo DS could be the ideal platform for a revival of the point-and-click graphic adventure games that were so popular in the late ’80s and early ’90s.
Nintendo’s pointy, clicky Hotel Dusk
By RYAN STEWART  |  February 06, 2007

Portrait of success

Few video-game franchises are more durable than Castlevania .
Another ghoulish good Castlevania
By MITCH KRPATA  |  January 09, 2007

Wolves and warfare

Okami delivered.
A year in games
By MITCH KRPATA  |  December 19, 2006

Beat happening

When you describe the actual gameplay of Elite Beat Agents , the new rhythm-based game for the Nintendo DS, it doesn’t sound like much.
Agents  is . . . GO!
By RYAN STEWART  |  November 28, 2006

Penny for your thoughts

I strongly support  getting rid of pennies.
Letters to the Boston editor: October 20, 2006
By BOSTON PHOENIX LETTERS  |  October 18, 2006


Command and conquer

How many second chances can one fuzzy space hero get?
Star Fox gets the handheld treatment
By MITCH KRPATA  |  September 26, 2006

Crossword: 'Start Your Collections Now'

Museums off the beaten path
By MATT JONES  |  August 30, 2006

Revenge of the nerds

GameLife has a certain something: an unabashed geekiness that’s real, engaging, and endearingly awkward. GameLife : Episode Six (YouTube)
Three gamer geeks from Needham made a vid-cast that was slagged mercilessly on the web — and then MTV called
By MIKE MILIARD  |  August 09, 2006

Magnetica repulsion

After spending about 30 seconds with Magnetica , an allegedly new puzzle game for the Nintendo DS, I was struck with an acute sense of déjà vu.
Hey, at least it’s not falling blocks
By MITCH KRPATA  |  June 20, 2006

Go, gadget, go!

We’re inching ever closer to the technological utopia so keenly envisioned on The Jetsons .
The most exciting personal devices of 2006 are wireless, tiny, and occasionally even useful
By MITCH KRPATA  |  May 01, 2006


UMD or Beta?

A curious development on the handheld front: while PSP continues to lead the Nintendo DS in US sales, sales of UMD movies (the PSP’s movie format) have dropped so dramatically that most studios are now abandoning the format.
PSP loses its movies
By RYAN STEWART  |  April 25, 2006

Past its prime

It might have started as a bet: could a team of developers create a fully 3-D first-person shooter, with a robust multi-player component, for a hand-held system?
Metroid for the DS falls short
By MITCH KRPATA  |  April 18, 2006

Blood, felt, and rock and roll, day six

Singing of perilous fights; ticks and tocks; and the fastest hand dryer in the world.
What we did on our day off

Straight shot

We hip young people used to think of golf as a game where guys wearing plaid pants spent minutes at a time staring into the distance as if they were trying to remember where they’d left their keys.
True Swing Golf keeps it simple  
By MITCH KRPATA  |  March 10, 2006