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Familiar Fantasy IV

Final Fantasy IV: The After Years started as a Japan-only cellphone game and has washed up on American shores in the form of WiiWare.
The After Years: If it ain't broke, remake it
By MADDY MYERS  |  June 19, 2009

Puzzle Quest: Galactrix

It's appropriate that the new Puzzle Quest game should take place in space. Just like a black hole, it's impossible to resist; you wind up crushed into a subatomic particle.
Puzzle Quest drifts off course once more
By MITCH KRPATA  |  March 10, 2009

Brain damage

Given all the trouble down here on Earth, it may just be a matter of time before we terrestrial residents begin to colonize space.
The dark side of the DS's Moon
By MADDY MYERS  |  February 03, 2009

Review: Chrono Trigger DS

The cartoonish æsthetic still looks better than what we get from games that came out a couple of years ago.
Time capsule
By RYAN STEWART  |  January 13, 2009

Tour bust

It’s more pleasant than being eaten by a T. Rex.
The wheels come off for Guitar Hero
By MITCH KRPATA  |  July 08, 2008


New gameplay quirks erupt from  The World Ends with You  like popcorn from an industrial-strength popper.
The World Ends  with a bang, not a whimper
By MITCH KRPATA  |  May 19, 2008


Shell on wheels

Unless Nintendo is planning to drop a surprise Kid Icarus remake on us, Mario Kart Wii will be one of its last franchises to make the leap to the next generation.
The Nintendo Wii’s kart attack
By MITCH KRPATA  |  May 07, 2008

Unkindest cuts

Some advice for game developers: just because the Nintendo DS has a microphone does not mean you have to shoehorn the mic into every DS game.
Ninja Gaiden  suffers a lethal blow
By RYAN STEWART  |  April 22, 2008

Bros. in arms

Look — there’s Link fighting Bowser! Whoa!
Nintendo puts nostalgia on Smash
By MITCH KRPATA  |  April 07, 2008

Raining blood

You have to hand it to the folks at Capcom: they simply don’t know how to mail it in.
The Umbrella Chronicles
By MITCH KRPATA  |  January 07, 2008

Star trek

At its best, Super Mario Galaxy feels as liberating as the first three-dimensional Mario game, Super Mario 64 .
Super Mario Galaxy blasts off
By MITCH KRPATA  |  December 10, 2007


Future perfect

PlayStation 3 owners have had a rough go of it.
Ratchet and Clank explore new horizons
By MITCH KRPATA  |  November 27, 2007

Samus ever

People have been trying to get into Samus Aran’s suit ever since they first discovered that the bad-ass, bounty-hunting hero of the Metroid series was a woman.
Metroid  has a new control scheme, but so what?
By MITCH KRPATA  |  September 19, 2007

Locked and loaded

Okay, this is getting ridiculous. It’s already been a strong year for games, with four — four ! — game-of-the-year contenders before Labor Day.
The fall promises a double-barreled blast of gaming greatness
By MITCH KRPATA  |  September 12, 2007

Fear factor

You are going to die!
Resident Evil 4 comes to the Wii
By MITCH KRPATA  |  July 24, 2007

Battling as usual

After you boot up, the receptionist at Pokétopia tells you that Pokémon: Battle Revolution ’s Pokémon battle park has plenty of features.
Pokémon Battle Revolution is hardly revolutionary
By MADDY MYERS  |  July 17, 2007


Storming Sin City

Xbox 360 owners can be forgiven for overlooking Rainbow Six: Vegas last Christmas.
Rainbow Six: Vegas  doubles down on the PS3
By MITCH KRPATA  |  June 27, 2007

Space junk

We were supposed to have a new Zelda title for the Nintendo DS six months ago. But here it is, May 2007, and we’re still Zelda -less.
Konami’s Lunar Knights
By RYAN STEWART  |  May 09, 2007

Requiem for a game console

With the release of God of War II this week, the book is all but closed on the PlayStation 2.
A look back at the ultimate PlayStation 2 games
By MITCH KRPATA  |  March 20, 2007

Shoddy wares

Between the rapid-fire fingernail clipping, hair plucking, and nose picking, it seems like just another Friday night at my apartment.
Wario showcases the best and worst of the Wii
By MITCH KRPATA  |  February 13, 2007

Wish fulfillment

With its touch-screen interface, the Nintendo DS could be the ideal platform for a revival of the point-and-click graphic adventure games that were so popular in the late ’80s and early ’90s.
Nintendo’s pointy, clicky Hotel Dusk
By RYAN STEWART  |  February 06, 2007


Search party

“Potential.” That’s a word we’ll be using a lot when discussing the first wave of Wii games.
Hide-and-seek goes high-tech in Elebits
By MITCH KRPATA  |  January 17, 2007

Off and running

Remember: Delays are as common in video-game releases as cheat codes.
 The next-gen consoles have arrived — now what?
By MITCH KRPATA  |  December 28, 2006

Darkness falls

The arrival of a new Zelda game is always an event, but doubly so when it accompanies the launch of a new Nintendo console.
Twilight can’t mask Zelda’s flaws
By MITCH KRPATA  |  December 19, 2006

Beat happening

When you describe the actual gameplay of Elite Beat Agents , the new rhythm-based game for the Nintendo DS, it doesn’t sound like much.
Agents  is . . . GO!
By RYAN STEWART  |  November 28, 2006

The next action sport

At New York City’s Jacob K. Javits Convention Center in mid October, hundreds of people are squished into bleachers, staring at cyborg super-soldiers who’re killing each other.
Say hello to the new breed of pro athlete — and goodbye to their grassroots
By CAMILLE DODERO  |  November 21, 2006


Command and conquer

How many second chances can one fuzzy space hero get?
Star Fox gets the handheld treatment
By MITCH KRPATA  |  September 26, 2006

Retirement party

By Christmas, the battle lines will have been drawn in the next-gen console wars.
This fall, the PlayStation 2 and GameCube go down swinging
By MITCH KRPATA  |  September 19, 2006

Magnetica repulsion

After spending about 30 seconds with Magnetica , an allegedly new puzzle game for the Nintendo DS, I was struck with an acute sense of déjà vu.
Hey, at least it’s not falling blocks
By MITCH KRPATA  |  June 20, 2006

Go, gadget, go!

We’re inching ever closer to the technological utopia so keenly envisioned on The Jetsons .
The most exciting personal devices of 2006 are wireless, tiny, and occasionally even useful
By MITCH KRPATA  |  May 01, 2006